Classes & Workshops
DigiPen uses the Zero Engine in a variety of courses to teach students of game development at various levels of knowledge. Not all classes/programs which use Zero are listed here, only those whose curriculum is developed to teach zero as well.
The Zero Engine is used heavily throughout the GAM100 course at the Freshman level.
The Zero Engine is used for supplementary lectures in Project 101 at the Freshman level. The lecture materials can be found here.
The Zero Engine is used throughout some ProjectFUN Workshops. Provided is information pertaining to select workshops, categorized by year.
|2016||Video Game Development Level 1 - 2016||Teacher’s Guide|
|2015||Video Game Development Level 1 - 2015||Teacher’s Guide|
|2014||Introduction to 2D Video Game Programming||Teacher’s Guide|
As the Zero Engine is an actively developing software, different builds, or versions, come out regularly. Each year a stable build is selected for use with the ProjectFUN curriculum. Due to the changes in the builds lessons are updated for accuracy and with our commitment to improving our workshops, lessons also evolve as we further refine the curriculum.